As you may know, I literally wait on this update each and every month! I have been itching this week waiting for it to drop and as each day would come and go I had hopes that “this would be the day”. And it has finally arrived on Thursday late morning and I am really enjoying the various updates. Over the past few years, one of the things that I have really enjoyed about the updates is that they have been sharing art assets including covers, box backs, counters, cards and other components as they progress through the art department. I just am amazed at the quality art that is being chosen for the game these days. There is just a different energy and style about them. The art being chosen is enervating and literally raises my excitement level for the game. This month was not different as they shared about 2 new covers. a few box backs and several final or near final boards and counters. The art is just amazing and I am loving this age we are living in!

There was just 1 new P500 addition offered called Stepping Into Hell: The Battle of the Wilderness Volume X in the venerated Great Battles of the American Civil War Series. There also were 3 reprints offered in Downfall: Conquest of the Third Reich, 1942-1945, 2nd Printing, Pendragon: The Fall of Roman Britain, 2nd Printing and Vijayanagara: The Deccan Empires of Medieval India, 1290-1398, 2nd Printing.

But that wasn’t all as there was plenty of other information shared including updates on GMT One products, development updates, upcoming future P500 additions and the usual gorgeous art samples and a final date for the annual sale!

In case you missed the Monthly Update email, here is a link: https://mailchi.mp/a1940e62b78b/august-22-update-from-gmt-new-p500s-production-updates-art-samples-tons-of-news-and-more

Annual Fall Sale News: The first big piece of news was final information about the Annual Fall Sale, which will be held from September 3-9th this year. In late August, GMT will be sending a Sale e-mail to all those who have signed up for the email list (as well as posting it to the News portion of their website and on their social media channels). That e-mail will include details of what games are available in the sale, what the discounts will be, and how many games you they will allow to be purchased with those discounts. This sale is really one of the best things out there and allows you to get some really quality games to play for a very reasonable price. So, if you haven’t signed up for the email list do so or just keep your eyes peeled for those postings over the next week or so. You will want to be ready to log on and buy what you are looking for quickly as games will be gone pretty fast! Also, please keep in mind that GMT is a smallish company and there will be hundreds, if not a few thousand orders, and it will take some time for them to get sorted out, fulfilled and shipped off to you once the sale ends. Just give it some time and you will get your games!

Looking for Solo Designers!: Gene also posted that they were looking for solo designers! So, if you might be interested in the design and development of solitaire modes for many of their games, they have said that they are interested in talking with you. You can reach out to Jason Carr, who is the headman at the GMTOne studio, at jason.s.carr@gmail.com for more information and to hear about the opportunities that we have for you on our teams.

Drop Zone: Southern France (which had been removed from the P500 list): In the area of class act, here is a look at another example of a passed on P500 game (that wasn’t gaining traction and orders after being announced) that has now found a home with another publisher and Gene is sharing information about it. I really like that he is willing to do this and that he doesn’t harbor any bad feelings about it. The game that he is sharing about was announced on the P500 in the June 2020 Monthly Update and was designed by Dan Fournie called Drop Zone: Southern France. The game has found a home with Worthington Publishing and Grant and Mike Wylie (one of the 3 great Grant’s in wargaming! Who is the 3rd? Well Grant Linneberg from Pushing Carboard of course!). The Kickstarter has 2 games that cover the 2nd D-Day Landings in Southern France, including Drop Zone: Southern France and Operation Dragoon 1944, which is a small travel size solitaire game.

We actually spoke with the designer of both games Dan Fournie and published the following two separate interviews on the blog this past week.

Drop Zone: Southern Francehttps://theplayersaid.com/2024/08/19/interview-with-dan-fournie-designer-of-drop-zone-southern-france-from-worthington-publishing-currently-on-kickstarter/

Operation Dragoon 1944https://theplayersaid.com/2024/08/21/interview-with-dan-fournie-designer-of-operation-dragoon-1944-from-worthington-publishing-currently-on-kickstarter/

Yearly Best Sellers (July 1, 2023 through June 30, 2024): They also shared this look at their best-selling games to date this year and I must say that I am not surprised by the results. The Plum Island Horror is #1 with A Gest of Robin Hood #2 (sold out on their website and a new 2nd Printing already announced) followed by the fantastic North Africa ’41 at #3 and Twilight Struggle at #4. The only real surprises on this list to me were Tanto Monta at #14 (I just don’t know that people have had a great reception to that game) and Banish All Their Fears at #21. But bully for them! I am glad to see that hex and counter wargames are still selling well and holding down spots #3, 5, 7, 9, 10, 13, 16, 20 and 21 on this list.

The Art of Rodger MacGowan: They also announced that they have copies for sale of Rodger B. MacGowan’s book on the History of his art career. The Art of Rodger B. MacGowan is part autobiography, part chronicle of the historical board wargaming hobby, walking the reader through decades of Rodger’s covers and designs. Think of this as an art gallery you can visit anytime, showcasing artwork from his humble beginnings at SPI, Avalon Hill, and Fire & Movement through Hobby Japan, GMT Games, and C3i Magazine, and everything else in between. Rodger also gives behind the scenes color for many of the pieces, including the (many) last minute deadlines, projects delayed or canceled only to be given new life, and the music and movies that inspired his work.

I received a review copy of this book and let me tell you it is amazing! The fantastic covers, the very interesting read on the history of the hobby and art and a really in-depth look at Rodger’s life. While I have not yet read the entire book, it is fantastic and I cannot wait to get back to it!

Fields of Fire Field Manuals Available Online Now: Andrew Stead and Colin Parsons have been hard at work putting together the Field Manuals for Fields of Fire Deluxe Edition to help players learn both tactics and how to play Ben Hull’s amazing solitaire game.

“The Fields of Fire Deluxe “Field Manuals” provide a step-by-step guide to the process of carrying out a mission. In Part 1, it starts from the absolute basics of commanding a single platoon to walk across a field, moving on to deal with a machine gun placed at the other end of said field, before introducing the Potential Contact system. Each step of the sequence of play is explained.

Those Field Manuals are now online on the GMT website and you can download them at the following links:

Fields of Fire Deluxe Field Manual Part 1 (draft)
Fields of Fire Deluxe Field Manual Part 2 (draft)

Now onto the main event with the new P500’s.

New P500’s

As mentioned above, there was 1 new P500 addition offered called Stepping Into Hell: The Battle of the Wilderness Volume X in the venerated Great Battles of the American Civil War Series. There also were 3 reprints offered in Downfall: Conquest of the Third Reich, 1942-1945, 2nd Printing, Pendragon: The Fall of Roman Britain, 2nd Printing and Vijayanagara: The Deccan Empires of Medieval India, 1290-1398, 2nd Printing.

Great Battles of the American Civil War Volume X: Stepping Into Hell: The Battle of the Wilderness, May 5-7, 1864

Great Battles of the American Civil War is a long tenured series that seems to have a great following. Anytime a new volume is introduced, it seems to shoot up the P500 list and makes the cut fairly quickly. Why is that? It could be the tension the game generates through its Fog of War mechanics. It also cold be the large number of tactical options a player may call upon. Some really like the scale and the map detail. And the system creates some wild swings of fortune and always creates a compelling drama. This volume is covers a large engagement in the Battle of the Wilderness and looks to be a really big game.

From the game page, we read the following:

GMT Games and the GBACW design team proudly announce Stepping Into Hell, a wargame covering the 1864 Battle of the Wilderness. This is a significant addition to our series, marking the first new large battle we’ve covered since Dead of Winter (Stone’s River). The game brings to life the first contest between the most famous generals on both sides, a pivotal moment that changed the nature of the war in the Overland Campaign.

Stepping Into Hell includes twelve scenarios and provides a deep immersion into the most critical segments of the battle, promising an exciting and engaging gameplay experience.

SiH (Stepping Into Hell) is structured to provide a comprehensive experience of the 1864 Battle of the Wilderness. It contains a small division level, hypothetical learning scenario playable in one sitting, introducing players to the series and battle-specific rules. The game also covers the full battle with two scenarios: one with an early start, which allows players to tinker with alternative strategies, and one with a later start, which restricts players to a more historical line of play. Two slightly smaller scenarios cover the action on May 5th on the Orange Turnpike and the May 6th battle on the Orange Plank Road. The other seven scenarios run up to five turns long and cover primarily historical battles, such as Warren’s initial attack, Longstreet and Gordon’s flank attacks on the second day, and Hancock’s massive attack on the morning of May 6th. The player will understand why Robert E. Lee accepted battle facing a Union army almost twice his size in the difficult terrain of the Wilderness. The player will also see the beginning of Grant’s transformation of the Army of the Potomac from McClellan’s timid army to the grinding force that would ultimately defeat Lee’s Army of Northern Virginia.

The game introduces several unique features that add depth and challenge to the gameplay. The second growth of the Wilderness battlefield profoundly affected command and control. Each hex spans 110 yards, which was well beyond the vision and knowledge of a regimental commander given the dense undergrowth, which was also challenging to transverse. A new system mechanic called Drift affects units moving in this terrain. They may move as intended, drift in any direction, or become disordered. Both sides will struggle with the terrain. Additional features include Brushfires, Ambushes, and the effect of expiring enlistments on many of the Union units. Both sides suffered from surprise attacks on unprepared or exhausted men. Three scenarios challenge the players to maintain the momentum of a surprise attack or build a firewall to stop it. Both sides historically suffered potentially decisive collapses.

Unfortunately, they don’t have any assets showing on the game page so I cannot show you any counters or the board. But, I know this one will be well designed and I will be reaching out to the designer to do an interview to shed some more lights on the game. Stay tuned!

If you are interested in Great Battles of the American Civil War Volume X: Stepping Into Hell: The Battle of the Wilderness, May 5-7, 1864, you can pre-order a copy for $67.00 from the P500 game page at the following link: https://www.gmtgames.com/p-1131-stepping-into-hell.aspx

Downfall: Conquest of the Third Reich, 1942-1945, 2nd Printing

When Downfall: Conquest of the Third Reich, 1942-1945 was announced a few years ago, I was immediately interested because the game was a strategic level wargame and looked to me to be similar in scope and scale to one of my other favorite games covering WWII at the strategic level in Unconditional Surrender!. As I started to do a bit more research on the game and look into it, I realized it was a collaboration between 2 really great designers in the late Chad Jensen and the great John Butterfield, and I was very much anticipating the game. I also saw where the game has the players not only handling one of the opposing Allied sides including the Western Allies and the Soviets but also has each control the opposite defending German army as well.

We absolutely love this one and in fact it made its way onto my Top 10 Wargames of 2023! list coming in at #3.

From the game page, we read the following:

Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe. To this end, each player controls two factions:

  • The Western player commands the Western Allies faction and the OKH faction, that is the German and minor Axis armies battling the Soviet Union in the east (Oberkommando des Heeres).
  • The Soviet player commands the Soviet faction and the OKW faction, that is the German and Italian armies facing the Western allies in the west (Oberkommando der Wehrmacht).

Gameplay is driven by Downfall’s innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. The progress of faction markers along the track also trigger strategic events, changes in weather, and advancement of game turns.

Here also is our video review:

I also wrote a full First Impression review on the blog and you can read that at the following link: https://theplayersaid.com/2024/03/12/first-impressions-downfall-conquest-of-the-third-reich-1942-1945-from-gmt-games/

If you are interested in Downfall: Conquest of the Third Reich, 1942-1945 2nd Printing, you can pre-order a copy for $44.00 from the P500 game page at the following link: https://www.gmtgames.com/p-1135-downfall-conquest-of-the-third-reich-1942-1945-2nd-printing.aspx

Pendragon: The Fall of Roman Britain, 2nd Printing

Pendragon: The Fall of Roman Britain is Volume VIII in the COIN Series. COIN, or COunter INsurgency, started off tackling modern conflicts such as the turmoil in Columbia, The Cuban Revolution, and the war in Afghanistan. Since then the system has been taken back in time to tackle more historically distant conflicts. Pendragon is set in the 4th and 5th centuries A.D. and to the Isle of Britannia.

This is one of our favorite volumes and it is a very deep and engaging game. I don’t really feel like this should be your first experience with the COIN Series though as it is a bit more complex, particularly with the combat sequence. This game is top notch and will always be one that we look forward to playing. I am very glad to see this one getting s 2nd Printing and I hope that people embrace it and give this volume a deep look.

From the game page, we read the following:

Volume VIII in GMT’s COIN series transports us into the 4th and 5th Centuries A.D. and to the embattled Isle of Britannia. Pendragon: The Fall of Roman Britain covers a century of history from the first large-scale raids of Irish, Pict, and Saxon raiders, to the establishment of successor kingdoms, both Celtic and Germanic. This sumptuous volume adapts the celebrated asymmetrical COIN engine to depict the political, military, religious, and economic struggles of Dark Ages Britain.

Shrouded in mists of myth and legend, this story so foundational to many national groups has been subject to many different narratives and interpretations. The traditional Victorian vision of brutal and violent conquest of Roman and Celtic Britain by Anglo-Saxon raiders and invaders now collides with modern historical views ranging from continuity of tribal rivalries to quasi-peaceful cohabitation and acculturation.

Pendragon leverages the tremendous flexibility of the COIN system, from dual events to dissimilar approaches and victory conditions, to capture the complexity of the period and let the players explore alternative narratives. Unlike earlier volumes, Pendragon is not about counterinsurgency per se but focuses on the asymmetrical clashes between and among Romano-British authorities and Barbarian powers gnashing over the carcass of the Roman Empire, including:

  • Barbarian Raiders plundering the land and trying to surprise unwary towns and hillforts, then melting into hills or fens
  • Expansion or decline of the Saxon Shore naval defense system to counter sea-borne raiders
  • Authentic Late-Roman military doctrine—mighty but hard-to-replace cavalry tracking down raiding parties before they can return their booty home
  • Accessible, powerful but fickle Foederati: barbarian warbands in Briton employ
  • Nuanced battle system representing troop qualities and tactics
  • Fortified strongholds that must be assaulted, besieged, or rebuilt to gain regional political control
  • Civil wars, coups, religious shifts, and cultural assimilation
  • Population movements over the generations, due to good administration, barbarian ravages, or climatic changes
  • Epochal Events ranging from Roman usurpations on the continent to massive reprisals against barbarian homelands
  • Evolution of rules and victory conditions throughout the game, as the still vivacious Roman Empire may or may not end with Britain fragmented among competing semi-barbarian proto-kingdoms
  • A deck of 83 cards with gorgeous commissioned original art
  • Short, medium, and full-length scenarios
  • Support for solitaire, 2-player, 3-player and 4-player experiences

Here is a look at our video review:

Alexander also wrote an in-depth review for the blog (yes he used to actually write on the blog!) and you can read that at the following link: https://theplayersaid.com/2018/03/30/review-pendragon-from-gmt-games/

If you are interested in Pendragon: The Fall of Roman Britain, 2nd Printing, you can pre-order a copy for $74.00 from the P500 game page at the following link: https://www.gmtgames.com/p-1134-pendragon-the-fall-of-roman-britain-2nd-printing.aspx

Vijayanagara: The Deccan Empires of Medieval India, 1290-1398, 2nd Printing

As you know, I love the COIN Series and anything associated with it. This new game is not a COIN Series game but it shares some of the same elements. In Fall 2020, there was a game design contest held called Consim Game Jam where designers had to repurpose a COIN Series game and make a new playable game in about 48 hours! The game that won the competition was called Vijayanagara: The Deccan Empires of Medieval India, 1290-1398 The game is an asymmetric 1-3 player game depicting the epic, century-long rise and fall of medieval kingdoms in India over two dynastic periods.

Vijayanagara is also the first game in a new Irregular Conflicts Series. The Irregular Conflicts Series attempts to bring some of the mechanics of the COIN Series to conflicts that are just outside the Counterinsurgency-based model of COIN. If you want to better understand this new series, read the InsideGMT Blog post by Jason Carr at the following link: http://www.insidegmt.com/2021/03/what-is-the-irregular-conflicts-series/

From the game page, we read the following:

Vijayanagara: The Deccan Empires of Medieval India, 1290-1398 depicts the epic, century-long rise and fall of medieval kingdoms in India over two dynastic periods, for 1-3 players. Vijayanagara is the first game in the new Irregular Conflicts Series. With gameplay inspired by GMT’s COIN system, players will take on the asymmetric roles of the Delhi Sultanate, the Bahmani Kingdom, and the Vijayanagara Empire, navigating event cards and unique action menus as they contest to write themselves into medieval Indian history. Players will rally local amirs and rajas to their cause, construct epic temples, forts, and qasbahs, and battle for supremacy over the Deccan plateau.

Highlights:

  • A sweeping, century-long narrative and numerous epic events
  • Playtime ~90 minutes
  • Three asymmetric Factions with different strengths and abilities
  • A fourth non-player Faction (Mongols) operated by the Bahmani and Vijayanagara players
  • A new battle-resolution system with strength-dependent risk mitigation

Vijayanagara is intended for players new to asymmetric wargames and veteran COIN players alike. The factions have distinct capabilities and each is faced with different strategic decisions, offering a very high degree of replayability. The game is streamlined: all player actions and most rules are visible on the table on player aids and cards.

Gameplay and turn order is organized around a deck of unique event cards. With each new card, factions have the option to carry out the event or to select from faction-specific Commands and special Decrees; Commands such as the Conscription of new troops, Governing in Tributary Provinces, and Migration to begin life anew, and Decrees ranging from Demanding Tribute, Conspiring with Delhi’s Governors to betray the Sultan, and forming new Alliances with minor regional powers.

Last year, we made a trip to Noble Knight Games in Fitchburg, Wisconsin and ended up meeting with Saverio Spagnolie who is one of the designers for the game. We played the game with him and it was simple fantastic.

Here is a link to the rules overview video we did with Saverio prior to playing the game:

Here is the video where we discussed the game after playing (and man that game is very good!) and also asked Saverio a bit about the design process:

What a great time we had with Saverio. Vijayanagara is very COIN like but with some new tricks that keep the game fast paced and interesting. Alexander played the Vijayanagara Empire while I took the role of the Bahmani Kingdom and Saverio played as the Delhi Sultanate. The game played in about 90 minutes and when the dust settled Alexander walked away with a meager 1 point victory. One of the coolest things about the design is that events are very powerful and when they are taken about half of them allow the player taking the event to remain eligible. This makes the game very interesting and fast paced with little to no downtime for any player.

As you can see below, the game looks like a COIN Series game with multi-colored wooden discs, cubes and cylinders. The Vijayanagara Empire (yellow starts out in the south of India) while the Bahmani Kingdom (blue) starts in the west central portion of the board. The Delhi Sultanate has both green troop cubes s well as black Governors to enforce the rules and ensure that tribute is paid on time to the Sultanate.

Gameplay and turn order is organized around a deck of Event Cards, with each new card, factions have the option to carry out the event or to select from faction-specific Commands and special Decrees; Commands such as the Conscription of new troops, Governing in Tributary Provinces, and Migration to spread influence and claim new lands, and Decrees ranging from Demanding Tribute, Conspiring with Delhi’s Governors to betray the Sultan, and forming new Alliances with minor regional powers. I love the graphic design and use of colors here and the whole package is going to simply be outstanding. Saverio was very kind to us and taught the game well. I can see that he is a proud designer and mentioned the work of all of his codesigners including Cory Graham, Mathieu Johnson and Aman Matthews.

If you are interested in Vijayanagara: The Deccan Empires of Medieval India, 1290-1398, 2nd Printing, you can pre-order a copy for $54.00 from the P500 game page at the following link: https://www.gmtgames.com/p-1133-vijayanagara-the-deccan-empires-of-medieval-india-1290-1398-2nd-printing.aspx

New P500’s on the Horizon

One of the features that I have always enjoyed about these Monthly Updates has been the New P500’s on the Horizon segment where Gene Billingsley shares a few very cryptic comments about an upcoming project and we are supposed to somehow decipher his meaning from these “clues”.

Here is a brief tease for P500 additions lining up in the coming months. This month’s Stepping Into Hell was teased back in June as “A game on the Wilderness battles in the American Civil War.” Note that this is not a comprehensive list (nor will I preview EVERY game we have planned), so I will switch these up a bit from month to month. Over the coming 1-6 months, I anticipate that we will add:

  • A new battle game featuring two late 17th/early 18th century engagements – no idea.
  • A game featuring battles from the War of Breton Succession – next installment in the Bayonet & Musket Series designed by Ben Hull.
  • A new game from Sekigahara designer Matt Calkins – a tennis game.
  • A tactical battle game set in the Spanish Civil War – Combat Commander Spanish Civil War would be amazing.
  • A new design from Bruce Harper – A World at War WWI version.

How did I do Gene? I really didn’t have much intel this time. Just guessing basically.

Charging & Shipping

The following information for Charging and Shipping was copied directly from the Update:

Charging September 17th. Our next shipment should arrive in the first half of September and we’ll charge on September 17th. This shipment will include:

Labyrinth, The Awakening, 2nd Printing

Labyrinth: The War on Terror, 5th Printing

Labyrinth 3″ Game Box

Red Dust Rebellion

Next Charges/Shipments:
I’ll have detailed info on our next shipments in the September update..

Project Updates and Sample Art

One final thing that I wanted to share this month is all of the great sample art that has been shared as a part of the update on various games as they run up to production.

The first thing that was shared was both the cover and the box back for the upcoming In the Shadows: French Resistance, 1943-1944. In the Shadows is a 2-player card-driven wargame about the struggle of the French Resistance against the occupying Nazi and collaborating French forces between January 1943 and June 1944 during WWII. In the game players are either the Resistance or the Occupation. The game strives to have players better understand the nuances of the Resistance and the clandestine nature of the fight that led to the founding of the modern French Republic.

One of the designers Dan Bullock taught us the game last year at SDHistCon and it was very good. It is one of the Lunchtime Series of games and plays in about an hour. But it really has a lot of meat on its bones. The cards are great and each player has their own specific asymmetric action menu. It also is a very graphically pleasing game and will definitely be a hit once it is released.

The cover is really thematic and just feels gritty! I love the use of black and white only images and they just really feel right to me. The text on the cover also feels very period specific and really pops against the black and white background. I love it!

On the back of the box, we get a good look at the new version of the board, which looks much different than the one we played on and is shown in the pictures above. I think that this game is going to be a sneaky hit and I cannot wait to give it another try when we get a copy.

Here is a link to our interview with the 3 designers Dan Bullock, Chris Bennett and Joe Schmidt: https://theplayersaid.com/2021/06/14/interview-with-dan-bullock-chris-bennett-and-joe-schmidt-designers-of-in-the-shadows-french-resistance-1943-1944-from-gmt-games/

Next we got a good look at the new cover for the totally revamped and reworked Fields of Fire Deluxe Edition. Earlier in the update, we got some news about the new and improved rule books and I recommend you give those a good look. I am very much excited about this new Deluxe Edition because I feel like I might now be brave enough to give this one a try!

We then were shown a look at the new cover for By Swords and Bayonets, which is Volume IX in the Great Battles of the American Civil War Series. Love the choice of gray background and the framing of the historic picture of the battles is very nicely done.

We then got a look at three different pieces from the upcoming Fighting Formations: US 29th Infantry Division. This is a system that I have not played but an very much intrigued by. It looks a lot like one of my favorites in Combat Commander but is combined arms combat with tanks, vehicles and more.

We also were shown two of the counter sheets for Fighting Formations: US 29th Infantry Division and they look classic! I really like the larger tank counters and feel like that was a very good spatial choice for the game.

Next we got a look at the near final art for the board for the next entry in the Irregular Conflicts Series called Cross Bronx Expressway. Cross Bronx Expressway simulates the socio-economic processes of urban development, and the human costs that result, as a competitive city-builder with collective loss conditions. Players control one of three asymmetric factions working in the South Bronx between 1940 and 2000, pursuing their own goals while cooperating to keep the borough viable. Through a card driven sequence of play, they will work to solve the economic challenges facing the area by building infrastructure and organizations, forming coalitions, mitigating the multitude of issues facing the vulnerable population, and managing resources to stay out of debt. Cross Bronx Expressway offers an engaging way to learn about the recent history of American cities, as exemplified by Jane Jacobs’ pivotal work The Death and Life of Great American Cities, simulated through the case study of the South Bronx. Players will experience the conflicting incentives and complex factors shaping urban life and together determine the fate of the Bronx.

We were also shown some of the Faction Infrastructure Tiles from the game and they look very nice. I love the part in the bottom left hand corner with Coalition? written. I love it when a game makes players cooperate even though they are trying to outwit each other and win with their victory conditions.

Here is a link to our interview with the designer Non-Breaking Space: https://theplayersaid.com/2022/01/17/interview-with-non-breaking-space-designer-of-cross-bronx-expressway-from-gmt-games/

We then got a look at the near final board for Cuius Regio: The Thirty Years War. Cuius Regio explores the operational military aspects of this pivotal period in European history and focuses on the maneuvers and battles that shook Europe for three decades. The Thirty Years War unfolded in four main phases: the Bohemian Revolt from 1618 to 1625, the Danish intervention from 1625 to 1630, the Swedish intervention from 1630 to 1635, and the French intervention from 1635 to 1648. It concluded with the Peace of Westphalia in 1648, which finally established a new status quo in Europe, the concept of the sovereignty of states, and shifted the focus of continental politics from southern Europe to the northern states.  

Here is a link to our interview with the designer Francisco Gradaille: https://theplayersaid.com/2023/03/06/interview-with-francisco-gradaille-designer-of-cuius-regio-the-thirty-years-war-from-gmt-games/

The final game they shared some sneak peeks on was Next War Taiwan 2nd Edition showing the near final board and a counter sheet.

I want to end this post by sharing our recent content on the blog and YouTube Channel for GMT Games products including reviews/interviews/unboxing videos:

A Gest of Robin Hood – Action Point 2

The Beautiful Boards of Wargaming! – All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918

WBC Interview with Dave Stiffler and Bruno Sinigaglio Regarding Small BoAR Game #1: Cowpens in the Battles of the American Revolution Series

Please let me know what caught your interest from the update this month and what GMT Games products that you have been enjoying lately.

-Grant