With this My Favorite Wargame Cards Series, I hope to take a look at a specific card from the various wargames that I have played and share how it is used in the game. I am not a strategist and frankly I am not that good at games but I do understand how things should work and be used in games. With that being said, here is the next entry in this series.

#84: Marconi Transmitter from The Hunt from Salt & Pepper Games

I have played several hidden movement games over the years and enjoyed them all. Some of these titles have included wargames such as They Come Unseen from Osprey GamesSniper Elite: The Board Game from Rebellion Unplugged and Bomber Command from GMT Games as well as a few board games including Hunt for the Ring from Ares Games. The concept of moving cautiously, attempting to evade pursuers, all while trying to locate and acquire or destroy objectives makes for a very interesting gaming experience. These situations can make for some really tense games that cause your head to ache and your wits to be tested. But they rely on some bluffing as well. Trying to force your opponent to anticipate where they think you should be and then trying not to be there. A really great mechanic in board games but not always easy to pull off and make for a very playable and interesting game. In 2022, we played a new design from Matthias Cramer and Engin Kunter that took this hidden movement concept and put it into a historically based game about the struggle over control of the South Atlantic between the British Royal Navy and the German Kriegsmarine during the early years of World War II called The Hunt from Salt & Pepper Games.

The Hunt is a Card Driven Game where the German player has to attempt to stay hidden while trying to sink merchant shipping as the Royal Navy hunts for them throughout the South Atlantic. The players each have asymmetric actions to use to accomplish their missions and each has a tough time doing what they have to do. But, if they manage their cards wisely, using them as effectively as possible, they can successfully either evade their pursuer or catch their prey.

In today’s post, we will take a look at the very useful German card Marconi Transmitter. Marconi Transmitter is a 5 Ops card, which makes it a very important card in the German deck as it allows for the taking of 2-3 actions in a single turn, but for which there is an even more important use as a means of setting yourself up for that easy score to sink a merchant vessel. In the game, the British have multiple Task Forces that will search the South Atlantic for the Graf Spee attempting to find her, engage her and sink her to the bottom. As a Hidden Movement game, the German player has surprise on their side and must use tactics that manipulate and change things for the British player making their searches much more difficult and time consuming. The Marconi Transmitter allows the German player to move a British Task Force up to 3 hexes away and then to choose a Freight Ship and then place that ship back onto its starting location on the board. This card has the ability to clear the way of enemy ships searching for the Graf Spee but then follows that up with the relocation of an unsuspecting Freight Ship to place it within striking distance of the pocket battleship for an easy kill. I just love these kind of cards that manipulate things and provide means to change up the current situation.

Marconi transmitters were pioneering early radio devices developed by Guglielmo Marconi in the late 1890’s. Primarily consisting of spark-gap transmitters, they generated radio waves that allowed ships and continents to communicate via Morse code without wires, paving the way for modern broadcasting and other telecommunications. This advancement was used by the Allies to hunt for the Graf Spee in the South Atlantic and caused the German pocket battleship to change some of its operating procedures. The Admiral Graf Spee did not elude the Marconi radio transmitters through electronic jamming. Instead, her commanding captain, Hans Langsdorff, successfully evaded Allied interception by using strict radio silence and executing aggressive threats to ensure merchant vessels never broadcasted their distress calls.

When the Graf Spee intercepted a merchant ship, she used her speed and imposing silhouette to intercept before a signal could be sent. The standard British raider defense was to use their Marconi-equipped transmitters to call for help. However, as soon as a merchant ship began transmitting a warning, the Graf Spee would flash a signal demanding they cease transmission immediately, threatening to open fire with her devastating main armament. Outgunned and at the mercy of the German ship, the merchant crews complied, shutting off their wireless.

Because the Graf Spee traveled thousands of miles across the remote South Atlantic and Indian oceans, she remained unseen by simply avoiding the heavy shipping lanes. Captain Langsdorff further deceived Allied forces by utilizing visual camouflage. By attaching fake turrets and a dummy funnel, and flying false colors, he bypassed merchant shipping unmolested while maintaining strict radio silence to keep his location hidden.

Here is a link to our full video review of the game:

We also published an interview on the blog with the designers Matthias Cramer and Engin Kunter and you can read that at the following link: https://theplayersaid.com/2023/03/13/interview-with-matthias-cramer-and-engin-kunter-designers-of-the-hunt-from-salt-pepper-games-coming-to-gamefound-march-15th/

In the next entry in this series, we will take a look at Hydraulic Recoil from Imperial Elegy: The Road to the Great War 1850-1920 from VUCA Simulations.

-Grant