Give Us Victories is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army led by General Robert E. Lee.
General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln’s engagement letter ended with the words “Give Us Victories”. The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull…! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation.
We also posted an interview with the designer Sergio Schiavi and you can read that at the following link: https://theplayersaid.com/2021/04/13/interview-with-sergio-shiavi-designer-of-give-us-victories-the-chancellorsville-campaign-from-dissimula-edizioni-currently-on-kickstarter/
Grant… Recently, and I promised I wouldn’t do this, I have purchased even MORE ACW games (Fearful Sacrifice, etc). I did check out the KSer and it looks good… What I liked very much about this game was the choice of counters (very fun), and the solo rules. I also liked the fact that it was as near tactical as it could get. There are a lot of options for the players… which works for me… going to consider this… thanks again
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