Hidden Strike: American Revolution recreates the struggle between the American colonists and the British forces during the War of Independence with each side trying to win the war by controlling a majority of regions. The game is a card driven game, where players manage their hand of cards, usually playing just one card a turn to allow them to move tokens representing military forces across the board into key spaces at key times. The game can be played in five different modes:
- Solitaire: For those brave enough to take on the British forces on their own this mode offers a regular and a hardcore option. This mode is a good starting point if you’re trying to learn the game by yourself.
- Versus: A fierce head-to-head in which one player pitches the British forces against the other player’s American troops.
- Co-op mode: In this cooperative mode all players share the same objective: take on the role of the American colonists to win Independence from the British.
- Traitor Mode: The inclusion of a secret traitor who will try to thwart the Americans’ efforts adds a devious twist to the co-op mode.
- Mastermind: As one player assumes the role of George III the Sons of Liberty will have to band together to overcome the British King’s formidable forces.
We posted an interview with the designers Maurice Suckling and Dorian Richard on our blog and you can read that at the following link: https://theplayersaid.com/2020/09/21/interview-with-maurice-suckling-and-dorian-richard-designers-of-hidden-strike-american-revolution-from-worthington-publishing-coming-to-kickstarter-august-29th/
-Grant
A number of posts claim the the game is essentially unwinnable (broken), but a couple have implied effective strategies can be successful – what are people’s success rate in solo play?
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I have not beaten the game in 4 solo tries. The first two games were not close, but I chalked it up to learning how the game worked. The final game I was within one or two cards of running the British out of cards, but they busted through a naval blockade with their Grenadier special ability and grabbed the last region winning on the tie breaker. Even in defeat I felt like a win was finally within reach.
I do believe you need some luck in the order which cards the cards come into play. Also remember feeling it was really important to get the French into the game to have a decent chance to win.
Overall would say some mild enjoyment playing solo, but the game’s a tough nut. I’m actually thinking the multi-player options might draw me in further. But have not tried yet.
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