Zero Leader is a solitaire wargame in the Leader Series from DVG that is based on the Corsair Leader game, with some significant changes. The game focuses on commanding and managing a Japanese aerial squadron in the Pacific in World War Two, with aircraft including the A6M2 Zero, KI-84 Frank, KI-43 Oscar, G4M Betty, and G3M Nell, covering the major campaigns throughout the war from 1941 to 1945.
We published an interview on the blog with the designer Chuck Seegert and you can read that at the following link: https://theplayersaid.com/2020/08/10/interview-with-chuck-seegert-designer-of-zero-leader-from-dan-verssen-games-on-kickstarter-soon/
-Grant
Hey Alexander,
Good review, though you looked a bit tired or overwhelmed. I have both CORSAIR and ZERO Leader games and it’s fantastic fun! Guess I like all the activity your pilots go through. Looks like “Stuka Leader” is in the works and that should be great, as well. The WWII games, which include Warfighter are a bit grittier.
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This is my first “Leader” game and very impressed. I have the Aces and Trainee/Rookie expansion and have the China expansion on order. Although as Alexander said, the core box has a lot of content and would be a fine purchase by itself.
Some rules comments that I’m not sure were covered in the review:
(1) Site attack rolls are modified using the aircraft Robustness modifier (p29). So group of Rifleman CAN shoot down a Zero (Robustness -1) on a roll of ’10’. In practice this is a massive pain and the better Zero pilots will almost always use Evasion to avoid this
(2) Sites knocked out should be recorded on the pilot logs as this helps progress them to becoming Aces over a campaign
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