We have been covering the design and development of a multi-faction treatment of the Northern Ireland Conflict called The Troubles: Shadow War in Northern Ireland 1964-1998 for nearly 2 years now as we have hosted a few different items from designer Hugh O’Donnell on the blog including a 3-part series of introductory posts explain the game and its historical background. We have also hosted several Event Card Spoilers showing some of the many cards continued in the game. The game is an asymmetric treatment where multiple factions work toward victory in a simulation of events, both historical and political, that promulgated this 30 years struggle.
Here are links to those three posts:
Part 1 – Uncomfortable questions about a game on this subject
Part 2 – Look at the map and the process behind it’s creation and genesis of events
Part 3 – Design progress to date and what “victory” looks like?
The designer has worked hard to make this a learning experience where players will attempt to understand the motivations behind the various actors in the drama and how they each go about reaching their stated goals. While this is a game, it is more than that and should be viewed as a teaching tool that will help us all better understand the why’s and wherefore’s involved. In this new series of posts, Hugh will go into each of the playable factions and their role in the struggle.
THE PARAMILITARIES

The Irish Republican Army (IRA)
The Irish Republican Army (IRA) formation predates the actual start of The Troubles, as it was originally raised in 1917 from members of the Irish Volunteers and the Irish Citizen Army, and was later reinforced by Irishmen (formerly having served in the British Army during World War I) who returned to Ireland to fight against Britain in the Irish War of Independence. But it was its Provisional identity, created in 1969, that made it one of the most infamous paramilitary groups known internationally.

The IRA’s primary objective was to remove British Rule in Northern Ireland, and thus it was intent on targeting British Forces and anyone who assisted them operationally or ideologically: thus the RUC would suffer many casualties. It also targeted Loyalist paramilitaries who attacked Nationalist communities, and latterly for their suspected collusion with the Northern Irish and British Security Forces. It also engaged in striking at economic targets in order to create general terror and fear – as did the Loyalist Paramiltaries, which most notably targeted several utilities installations in the mid-1960’s in reaction to the O’Neill’s Unionist Government policies.

The IRA are aided by sympathetic individuals and organisations in the U.S., as well as the Libyan Government, whose leader Muammar Gaddafi sought revenge on the British Government for helping the Reagan Administration bomb Tripoli in 1986.
Not until 1981 would the IRA realise that an armed campaign was not achieving their aims, and that the strategy of ‘Armalite and Ballot Box’ was needed: elections had to be contested by Sinn Fein, the political wing of the IRA, who had until then deemed both Westminster and Stormont illegitimate and therefore abstained from fielding parliamentary candidates.
The Loyalists (LOY)

The Loyalists were pledged to the Unionist principle of being recognised as being British citizens first, and not Irish. Unlike their fellow UNI Faction, the LOY are committed to maintaining British sovereignty through armed struggle, targeting its direct enemies – including the IRA and NAT Factions – but are willing to destroy their own Unionist Government who is suspected of facilitating Home Rule through appeasement and Power-Sharing.
There were more intra-factions within the umbrella term of the Loyalist Paramilitaries – more so than the IRA. They were long-suspected of colluding with the RUC and British Forces in the killing of suspected IRA members and those associated with the Republican cause.

The Loyalist Paramilitaries were the last to come to the table for peace negotiations in the mid-1990’s, but come they did. Thankfully.
“For God and Ulster” is a slogan synonymous with Protestant and unionist opposition to the demands of Irish nationalists and republicans. It was the motto of the Ulster Volunteer Force (UVF), formed at the height of unionist opposition to Home Rule in 1912–1914. This paramilitary force was partly subsumed within the British Army as the 36th (Ulster) Division, who were decimated on the first day of the Battle of the Somme in July 1916. “For God and Ulster” implies divine favor, a special relationship between God and Ulster Protestants, and a loyalty to Britain sealed in blood on the battlefields of Europe. Loyalist paramilitaries re-appropriated the motto and the title UVF in the 1960’s, but for the past forty years, the person most associated with this set of themes is Ian Paisley, firebrand fundamentalist, militant anti-Catholic, and political leader of remarkable longevity and clarity of purpose.
If you missed the first two entries in this series that focused on the Unionists and The Nationalists, you can catch up here:
Part II – The Nationalist Parties
Thanks for this great insight into the Paramilitary Factions and their motivations and role in the greater conflict. Hugh will be working on similar style articles on the other factions in the game over the next few weeks in a run up to the Kickstarter campaign launch soon but more on that later.
-Grant
The IRA also hit targets that were civilian:
https://en.wikipedia.org/wiki/Warrington_bombings
The Loyalist factions (UVF and UDA) also killed civilians.
Although many targets were military, police, political and economic, just wanted to make sure readers not familiar with the history remain aware of the scope of the conflict.
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Someone asked in a post on a History Teaching site about the ‘challenge’ of playing the IRA. When I approached this topic, I was very surprised about the impact of the UVF in the mid-1960s on the Unionist Government of the time.
You are right – this conflict has suffered from reductionism; there is so much to this story that remains hidden from the headlines.
Hugh
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The UVF, UFF, UDA, IRA, INLA, ‘B-Specials’, RUC, British Army… Every force involved during this time period was responsible – directly or indirectly.
Unfortunately, it was the innocent civilians (as is often the case) who paid the highest price in this conflict.
H
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Just to say, the symbol you are using for the IRA – The round FF, is not the Provisional IRA. Or, if they did use it, it was used incorrectly. The FF is the symbol of the 1913 Irish Volunteers, who became the “Old” IRA of 1917 to 1922, who became the Irish Army. This symbol is still used today as the cap badge of the Irish army.
It sounds like a small thing but you know what symbols and flags mean.
https://www.military.ie/en/public-information/defence-forces-museums/defence-forces-history/defence-forces-cap-badge/
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Thanks for that. The phoenix represents the Provisional IRA. And the FF – since the simulation begins in 1964 – represents the Old IRA prior to the split. We thought that it would give some historical flavour, especially when one considers the importance of symbols to each side.
Hugh
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Thanks for the reply Hugh, that does make me feel much better.
To me, the old IRA ceased to exist between 1923 and early 1926. But that is personal opinion.
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Denis, I think they officially declared in 1962 that they had ended their Border Campaign in February 1962. But from readings, they were certainly being implored to intervene in events in the North shortly before the Provisionals (which similarly happened within Sinn Fein) were formed 1969/1970.
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I was referring to the War of Independence/Civil War IRA – what is referred to in the Republic of Ireland as the “Old” IRA. Anything after that becomes “Post Fianna Fail” or “Official” IRA. In the Republic of Ireland, places are named after commanders in the “Old” IRA, not the post 1926 IRA. There is a very definite distinction made.
It was in 1926, when De Valera formed Fianna Fail and the majority of what was the “Old” IRA laid down their weapons and took a (mostly) political only route, that what was left of the IRA became a fringe group disowned by all political arms of the state and whose members were actively prosecuted, and in some cases executed. To many of us, the “Old” IRA were an army that fought a war of Independence; The Post-1926 IRA are considered terrorists or criminals – A very clear and definite distinction.
Then you come to today where all IRA groups are referred to the “I can’t believe it is not the” IRA, in a humourous and derogatory fashion and as a quip about all the splits and renames it has gone though in the last 25 years.
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aThank you… I’ll look at them…
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This is a subject I’ve done a fair amount of reading on… my grandparents were from Ireland. There have been several good books about the “no-go” zones and sectarian fighting in the area. The history of conflict, in this area goes a long way back. It is almost ingrained into the psyche of the area. Strangely enough, there have NOT been many films about this subject, though there has been a fair amount of literature written about it. “Michael Collins”, a film with Liam Neeson, is still probably the best film on the subject. I imagine, from a guerrilla war standpoint, any game on the “Irish Troubles” would be a very challenging game. I’d love to see a game about “The Black and Tan Wars” waged, prior to 1921. Wouldn’t THAT make a great “Quad Game”, in the tradition of SPI… England, at war, with the Boers, with the PROVOS, The Black-and-tan’s, and the 1917 uprising. Where is Legion Games about now?
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There may be a prequel: http://www.hopeorhistory.com
Thanks, Jim.
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You have my COMPLETE attention! When I began to play war games, it was pretty strategic (AH… D-Day, Bulge, Africa Korps), then came PanzerBlitz/Panzer Leader, THEN Columbia Games (Combat Infantry, etc)… as a solo gamer, maybe I’m looking for a more tactical/human experience (This War of Mine and Warfighter)… one where you can smell the sulphur, line up the target as a sniper. I’m also looking for some new themes (Irish troubles, Boer War, Iran-Iraq war, Crimean War, etc) and a smaller “footprint” when possible. I’m really liking this game and am looking forward to see where you might go with it.
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Thanks, Jim. Here are a couple of articles that help to introduce the research aims I am pursuing:
https://www.de.ed.ac.uk/news/digital-education-informed-games-making
https://mesadeguerra.com/entrevista-hugh-odonnell-the-troubles/
https://theboardgameschronicle.com/2021/02/06/the-troubles/
Hugh
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