Storms of Steel is the second stand-alone title in the best selling Conflict of Heroes Series. Each game in the series uses the same core rules system, so it’s easy to advance from one game to the next. Conflict of Heroes is a tactical war game of platoon-sized engagements, with each counter representing a squad of infantry, a crewed gun, or a vehicle. The engagements are presented as firefights with different objectives. During a firefight, players use their army’s units to fight for these objectives, which are worth victory points.
-Grant
Excellent discussion! I appreciate that you ‘get’ what Uwe and the Conflict of Heroes team was trying to do with the Spent Die. I love all the CoH series and really enjoy the challenges the 3rd Edition brings.
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I wonder why it took them so long for this kind of rule change. I disliked liked the single unit activation logic after just a few games.
I used to play it so you could activate multiple units and keep track of the APs for each unit with a tiny 6 sided die placed next to it on the map. Worked out perfect since any activated unity would always have 6 or less APs. This opened up numerous tactical options, made it more unpredictable for the opponent yet is less random than this new system.
Thanks for the video, I’m looking forward to trying the new system.
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Thanks for your review! I’m looking forward to playing the new version – the previous version felt like accounting 101. I’d like your thoughts on comparing tactical games … Last Hundred Yards, COH, Old School Tactical, Band of Brothers, Columbia Blocks’ Combat Infantry, and Combat Commander. Perhaps similar to your ranking of the Commands and Colors games?
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