Space Empires 4X from GMT Games is a game in the finest tradition of 4X space games – eXplore, eXpand, eXploit, and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships), revealing different space terrain that affects movement and combat.
Space Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens. Yet the rules are short and intuitive: The basic rules are 8 pages long and increase to 11 pages in length when the advanced rules are included.
We really enjoyed Space Empires 4X and are currently working on a series of shorter videos showing a playthrough of one of the Doomsday Machines solitaire scenarios.
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Hey, thank you for the great review.
Last saturday we tried the short 2P scenario for learning purposes.
And now I have a question about the rules. If you guys know, please answer me. It’s about the decoy unit.
If my opponent has a decoy that is alone in a hex (but concealed, face-down), and he moves this single decoy to a hex where I have one single mining ship, does he (the decoy) destroy my mining ship (even without atk power)? If so, does he have to reveal that his unit is a decoy?
I already found the answer to that in the manual (rtfm fail), but I apparently can’t delete the comment with the question.
No problem What was the answer? Without me having to go home to the rulebook and look it up. Thanks.