My promised first thoughts after my first play of Merrill’s Marauders Commandos in Burma 1943-1944 from Decision Games. Great little solitaire wargame that can be pretty difficult to meet your objectives in. Each mission has a specific number of objectives you have to meet, such as capturing airfields and surviving ambushes, but the most difficult part is meeting the KIA objectives, as you are more often than not significantly outgunned by the Japanese. Having Tactical Superiority (initiative) helps, as you can fire first more often than not and take out the Japanese big units before they get to roll their 8 dice, but still really challenging…and I like that in a solitaire game!
-Grant
Great video, Grant. Saw this this morning and, as luck would have it, saw the game this afternoon in my lesser-visited FLGS. Picked up based on your recommendation so I too will be experimenting with the system.
I appreciate you helping me direct my gaming budget. CINCHOUSE on the other hand may block your channel….
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It is a good fast playing game. Probably will get 10-12 plays out of it before it becomes samey feeling. Enjoy! Thanks for reading the blog.
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Reviewing the rules. Look at Scenario rule 39.9 KIA; it changes the loss to -1/eliminated commando unit and 0 for a Panicked unit (i.e. same as OPFOR). Not the -2/ eliminated or -1/ Panicked commando from Standard rule 22.0 KILLED IN ACTION (KIA).
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I found that rule just yesterday. Don’t know how I overlooked that.
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The rules are not well laid out. Font is hard to read. Would be helpful is a Scenario rule referenced the Standard rule it overrides/replaces. (Sigh) 😕
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