Publisher: Ravensburger Games
Designers: Guntar Burkhardt and Wolfgang Kramer
Time: 45-60 Minutes
In Seeland, you play as early 17th century Netherland buyers trying to purchase land to build windmills and produce flowers, tulips mainly. The higher value your flowers are grant you more points when placing them next to your windmills. The person with the highest score at the end of the game is the most successful buyer and winner.
Seeland is another great Ravensburger game where it allows for the game to be simpler or more difficult. I have not introduced the difficult game to my family yet. This game is great for 5 years old and up.
To begin with, there are many tiles put out in the land that have different values. They are placed face down so you don’t know what tiles are where. Some have flowers and some have farms. The flowers just have points where as the farm when turned over gives you a token that you can use to take another turn immediately at any point throughout the game.
Each turn makes you buy either a new windmill or a group of flowers based on a rondel mechanism, you basically go around in a circle. The interesting thing about this is that everyone shares the same money in a sense. The only money that is available to you is how much money is in front of your pawn. The new money does not show up until all the other pawns are past previous coins, so it continues to cycle the entire game. The large black pawn is the broker, from his position he is offering the next 5 tiles for sale. The first one is free, than each additional space goes up by one coin.
Once you have bought either a flower seed or windmill, you then place that out into the land, putting one of your windmills on the windmill tile to be scored later. You must place a flower tile next to one of your windmills. A windmill can be placed next to any flower that has been planted. If you put your windmill next to tiles that were face down, you can now turn them over. You continue to buy and place windmills until there are no tiles that can be placed.
You score by filling all the adjacent spaces next to your windmill with either flowers, windmills or farms. Once your windmill is completely surrounded, you add up all the points and score that much for the windmill. Be careful though, only flowers count for scoring. Other windmills in the area do not score and all farms are worth 0 points. If you are able to get the three different types of flowers around your windmill you will score 5 additional points. However, if you only have one type of flower, you lose 5 points when that windmill scores.
Seeland is a great game that encourages strategy and mental math skills. The younger kids may need a little coaching when it comes to how much money they have to spend and what tiles they can afford, but they will know quickly which ones they want to buy. Seeland is smooth and fairly quick for the strategy it has. Plus, it just looks awesome with all the flowers and windmills on the board!!
Until next time, keep those windmills moving!