This month, there were 3 new P500 games offered this month including Fighting Formations: Gross Deutschland Division’s Battle for Kursk, which is the 3rd volume in this very interesting series of tactical combined arms combat set during WWII, Pacific Chase, the next volume in the Intercept Series from Jerry White and Next War: Flashpoints. There were also 2 reprints offered in Ardennes ’44 4th Edition Update Kit and Tanto Monta 2nd Printing.

And that wasn’t all though as there was plenty of other information shared including updates on GMT One products, development updates, shipping updates, upcoming future P500 additions and the usual gorgeous art samples!

In case you missed the Monthly Update email, here is a link: https://mailchi.mp/89247efea108/august-20-update-from-gmt-new-p500s-new-digital-game-production-updates-art-samples-ardennes-44-update-kit-and-more

Also, if you are interested in reading my thoughts on the July 2025 Monthly Update here is that link: https://theplayersaid.com/2025/07/25/july-2025-monthly-update-from-gmt-games-a-few-new-non-traditional-games-and-reprints-info-about-the-final-issue-of-c3i-magazine-and-lots-of-other-good-info/

First things first though. Gene had a few bits of very interesting information to share with us about their shipping process and the summer convention schedule but he did drop a big juicy piece of information on a new digital game being offered. Here is some of what Gene had to share:

I want to especially highlight several cool things happening at GMT at the top of today’s newsletter:

1. We are in the midst of shipping our newest round of P500 charges and shipments using our new direct International shipping process. And SO FAR in the process, things are going well. More details in my operations update below.

2. We have a new digital game releasing TOMORROW, August 21st! Our friends at Logix Interactive are set to launch Digital SpaceCorp on Steam for Mac/PC and on the App Store for iPhone/iPad tomorrow! Be sure to check it out at the Steam page here. I don’t have the App Store link yet, but SpaceCorp will be searchable there starting tomorrow (August 21st).

We have very much enjoyed our plays of SpaceCorp. I have played about 5 times and have played the expansion once. Here is a look at a few videos we have done on the game.

Here is a look at our video review for SpaceCorp the base game:

Here is also a video review of the SpaceCorp Ventures expansion:

Finally, here is a solitaire Playthrough video for the Mariners Era:

I also think that it is of note to take a look at what Gene says about one of the new P500’s offered for this month in Pacific Chase. Here are his comments:

3. We have a new Jerry White masterpiece—Pacific Chase—going up on the P500 list TODAY! For those of you who loved (and marveled at, as I did) Jerry’s Atlantic Chase, which won FIVE Charles S. Roberts awards in 2021 (Best WWII Game, Best Solo or Cooperative Game, Best Wargame Components, Best Wargame Rules, and Wargame of the Year!), well… REJOICE! Jerry has a new game in the Intercept series, this time focusing on Carrier Raids in the Pacific in 1941-42. Pacific Chase is a huge project, including over 300 pages of booklets, nine punchboards, and 176 wooden pieces with specialized painting. And of course, the game is delivered with Jerry’s usual attention to detail and focus on easing new players into the system, scenario by scenario (from small mini-scenarios to sprawling affairs that unfold over 1-2 months). It’s on P500 now and available for pre-order. I couldn’t be more thrilled. I love the system, and I love that this game has been crafted for both solo play and two-player competitive play. As a primarily solo gamer, I can’t wait to use it to play out the many interesting and impactful carrier raids of the early war in the Pacific. I hope and believe that you WWII Pacific players and all of you who are fans of Jerry’s games are going to find that Pacific Chase is another high-level, immersive, elegant WWII gaming experience from Jerry White.

We absolutely loved Atlantic Chase and I chose it as my #2 game of 2021. It is great to see a new volume in this series and I very much look forward to exploring the Pacific Theater with the system.

Here are my First Impression thoughts in a blog post: https://theplayersaid.com/2021/04/22/first-impressions-atlantic-chase-the-kriegsmarine-against-the-home-fleet-1939-1942-from-gmt-games/

Here is a look at our video review for Atlantic Chase:

Finally, Gene again mentioned the final issue of C3i Magazine after Rodger MacGowan’s passing. We have been big fans of RBM Studio and C3i Magazine over the years and very much look forward to getting our hands on this issue. Here is what was said about the magazine:

I want to remind you all to please go and order your copy of C3i Issue #38. With the help of Mark Herman and several other friends of Rodger, his son Steven has compiled and edited the content of Rodger’s last magazine issue, the final chapter of a hobby legend—C3i Magazine Issue #38. This must-have issue is set to ship in late August—a “summer blockbuster” for our hobby. It will be a limited print, collector’s edition sendoff—“Once they’re gone, they’re gone” one-time-only printing of this Commemorative Issue, so get your orders in to RBM Studio while copies last. This issue is packed with great content—three games, expansion cards, numerous insightful articles, and many tributes to our friend and hobby luminary from those of us who were privileged to know and work beside him. This issue contains Rodger’s Last Creations: His final layouts, graphics, and cover art. Order now and own a piece of wargaming history alongside his autobiography, The Art of Rodger B. MacGowan.

While attending SDHistCon last fall, we did the following video interview with Trevor Bender discussing the new featured game in the magazine called Korea: The Fight Across the 38th:

Finally, Gene gave the following comment about the new game from Mark Simonitch called Italy ’43:

Sneak Peak at final components in Italy ’43. From Mark Simonitch late last week: “I received my advanced copy of Italy ’43 yesterday — everything looks good! Should be in the warehouse in a month or two.” So get ready for another Simonitch masterpiece – coming soon!

Now onto the main event with the P500 offerings!

New P500’s

As mentioned above, there were 3 new P500 games offered this month including Fighting Formations: Gross Deutschland Division’s Battle for Kursk, Pacific Chase and Next War: Flashpoints. There were also 2 reprints offered in Ardennes ’44 4th Edition Update Kit and Tanto Monta 2nd Printing.

Fighting Formations: Gross Deutschland Division’s Battle for Kursk

A new game that has been hinted at by GMT Games over the past year or so is a new addition to the Fighting Formations family of tactical games designed by the late great Chad Jensen. This is a system that we have recently got a chance to play and very much enjoyed what it was doing. We love Combat Commander, and this Fighting Formations Series shares a lot of DNA with that system but offers some very interesting new takes on activation. The new expansion in the series designed by Bryan R. VanNortwick is called Fighting Formations: Gross Deutschland Division’s Battle for Kursk and takes a look at the fighting on the East Front near the Kursk salient.

From the game page, we read the following:

During the spring of 1943 on the Eastern front of WWII, the Soviets had created a large salient into the German lines that extended west of Kursk. To the south of Kursk and in this bulge were critical transportation hubs for the Soviet troops & supplies. The bulge was almost 200 kilometers wide & 120 kilometers deep. It was quite a bit narrower than that at its base. The German battle plan was to attack this bulge from both the north and the south, retake all the terrain in between, and join their forces in the middle. Thus they would both eliminate the salient completely and capture the surrounded Soviet armies there in a grand pincer movement.

This expansion for the Fighting Formations: Grossdeutschland base game will contain ten new scenarios, ten new maps (both large and small scenarios), additional unit counters, and historical notes on the Operation. Charts will be updated to include the new units.

This is NOT a stand-alone game and ownership of FF:GD will be needed in order to use this expansion.

We recently really liked what we saw in the system with our first few plays of Fighting Formations: US 29th Infantry Division and cannot wait to get back to the game. Here is a look at our initial thoughts in this RAW video:

If you are interested in Fighting Formations: Gross Deutschland Division’s Battle for Kursk, you can pre-order a copy for $43.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1190-fighting-formations-grossdeutschland-divisions-battle-for-kursk.aspx

Pacific Chase

Not often is a wargame found to be on the cutting edge of forging new ground. There are many tried and true systems that are of high quality simulation value that designers use over and over again to great effect. But, once in a while, a designer seems to go out on a limb and try something new that ends up being highly innovative and changes the way we view games on that subject. Such is the case with the Intercept Series from Jeremy “Jerry” White and the first game Atlantic Chase: The Kriegsmarine Against the Home Fleet, 1939-1942. Atlantic Chase is an effort at simulating the naval campaigns fought in the North Atlantic during World War II between the surface fleets of the Royal Navy and the Kriegsmarine from 1939 to 1942. I really am looking forward to see how this system has changed and adapted to the rigors of the Pacific Theater of WWII and am very excited about Pacific Chase.

From the game page, we read the following:

Pacific Chase presents the naval campaigns fought in the Eastern Pacific between the surface fleets of the United States and Imperial Japan from December 1941 to September the following year. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period, inviting players to arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or app, players experience the uncertainty endemic to this period of air-naval warfare. This system also has the benefit of allowing the game to be played solitaire, and to be played quickly.

The game is operational in scope, but strategic concerns shape the battlefield. The game utilizes a system of changing Objective Panels that allow each player’s goals to gradually, and sometimes dramatically, morph over the course of a scenario and campaign. As Task Forces perform actions, the results may alter objectives or change opportunities to call on reinforcements. For the Japanese player, the construction of a robust defense perimeter of island bases governs their set of objectives, while the U.S. player will be keen to interrupt that strategy without risking a disastrous loss of naval assets. The Op Panel system allows players to make key choices operationally while the game maintains broad historical parameters strategically.

The game chronicles Imperial Japan’s outward push to Wake atoll, Midway, the Aleutians, and especially the Solomons and New Guinea. The Americans sally forth with what assets they still have, performing small and sometimes substantial raids to distract or hamper Japanese operations, or mount an outright stand. Scenarios encompass the raid on Pearl Harbor that opened hostilities and those that followed: operations to capture Wake, Rabaul, Port Moresby, Midway, and the Aleutians, as well as the summer initiative by the United States and its Allies to secure an airfield in Guadalcanal. There are options and decisions to make. The Japanese player might prefer to skip the raid on Pearl Harbor and focus their energy elsewhere, affording their adversary the opportunity to utilize their impressive fleet of battleships. Or perhaps they will choose to hunt American aircraft carriers, ignoring the battleships. What will the American player do in reply?

The game is organized into scenarios large and small, for two players and for solitaire as either the Imperial Japanese or the United States player. Scenarios cover one or two months of operations and put into play a vast stretch of territory from Hawai’i to the Japanese Home Islands, the Aleutians to the tip of Australia. Several mini-map scenarios focus on a single action, such as the invasion of Wake for example, the Battle of Savo Island, or Battle of the Coral Sea, and are played without Op Panels and on an 8.5” x 11” inset map (six inset maps are included in the game). At the other extreme, the campaign strings together operations and uses all twenty-four Op Panels, spanning the crucial first nine months of the Pacific War, and offers players the entire map. The game features battleships, aircraft carriers, cruisers, troop ships, and destroyer squadrons. Air bases are vital, as Imperial Japan strives to build a wall to keep the growing American juggernaut at a distance. Operations during the Campaign Game and stand-alone historical scenarios each take 1-2 hours to play.

I think that my favorite part about Atlantic Chase was the tutorial system used to introduce the game to new players. We walked through the first 8 of these tutorials and really found them to be invaluable in assisting us in learning the mechanics, as well as some bits of strategy. This game initially appears complex on the surface with its various tables and charts printed on the board itself, but after navigating the well done tutorials and then playing several of the 2-player scenarios, I now don’t see the game as complex but see it is as a new experience in a theater of World War II that I don’t have much experience with but that was a joy to learn and play. I cannot wait to get this one to the table and see how the system changes to take into account the vast expanse of the Pacific Ocean.

If you are interested in Pacific Chase, you can pre-order a copy for $95.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1187-pacific-chase.aspx

Next War: Flashpoints

The Next War Series has always intrigued me but also intimidated me. But, last December, we had our first play of the system (with our good friend Bill Simoni coming over to teach us the game) in Next War: Poland and very much enjoyed the experience even though the scenario we chose to play wasn’t necessarily balanced at all and made it some what of a run away for the Russians. With the update, they have announced a new supplement that provides new shorter scenarios for each of the games in the series. This should make getting this monster to the table that much more possible for new players to the system. Next War: Flashpoints comes with a total of 6 scenarios that typically are 3-4 turn affairs.

From the game page, we read the following:

Next War: Flashpoints is a different kind of supplement intended to allow players to experience the full Advanced Game ruleset without having to commit to a full 16 turn scenario and the time it takes to get through all of them. Each of the six scenarios included (one for each published game) will only be three or four turns in length.

Within those turns, you’ll get to pull all the levers and push all the buttons inherent to the Advanced Game including SOF Recons and Raids, Air, HQ, Artillery, and Missile Strikes, Air Superiority and Interceptor/Escort air battles, Supply, and much more. Furthermore, each scenario will be able to be played on a bespoke scenario map contained within the supplement (although instructions will also exist to play them on the actual maps if you prefer).

IMPORTANT: Ownership of the originally published game is required to play that particular scenario (e.g. to play the Poland Flashpoint scenario requires Next War: Poland 2nd Edition.

SCENARIOS
Here’s the list of scenarios (and the game for which it is designed):

  1. “Shooting the Gap” – Next War: Poland 2nd Edition. This scenario is a version of the existing Standard Game Suwalki Gap scenario. It was also the scenario used (and tested) in a few tournaments.
  2. “A Sticky Wicket” – Next War: India-Pakistan. This scenario is a version of the existing Standard Game Kashmir scenario.
  3. “Tasked with Jask” – Next War: Iran. This scenario is a version of the existing Standard Game “Any Old Port in a Storm” scenario.
  4. “Busan Bound” – Next War: Korea 2nd Edition. This is a new scenario recreating the Pusan Perimeter and a combined DPRK/PRC attempt to break it.
  5. “We Shall Return” – Next War: Taiwan 2nd Edition. This is a new scenario envisioning a US invasion of Taiwan after the PRC has taken Taipei.
  6. “Miss Hanoi” – Next War: Vietnam. This is a new scenario envisioning the final PRC drive to capture Hanoi.

* Note: scenario names subject to change.

So I hope that each of you are ready to jump into this great little system and be able to explore what it offers in these bite sized scenarios.

If you are interested in Next War: Flashpoints, you can pre-order a copy for $30.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1188-next-war-flashpoints.aspx

Ardennes ’44 4th Edition Update Kit

If you weren’t able to get the new 3rd Edition printing of Ardennes ’44 from a few years ago, you are in luck as you can now get the Update Kit to bring your older copy up to date with all of the new changes to the game that have been introduced.

From the game page, we read the following:

This Update Kit is for players who would like to update their existing game of Ardennes ’44 to the 4th Edition. It is not a complete game and ownership of the map and counters of the 3rd Edition is necessary to play.

Note: This item is at the printer now, along with the 4th printing of the game and the mounted maps. We are printing 750 copies of the Update Kit, and they probably won’t last long. So get your order in quickly if you’d like a copy.

So what is new in this Update Kit? Well, let me share what GMT has said on the game page:

Besides a number of clarifications, the following changes were made to this edition:

CHANGES TO THE RULES
12.2: Units using Strategic Movement may not enter a vacant, but enemy controlled Town or City hex (23.3.4).
13.3: Artillery Reinforcements now arrive on their Ready side.
16.4.2: Players now place 3-step units in the Remnant Display instead of the Eliminated Box.
22.6: Army/Corps Identification can be ignored for Artillery Defensive Support.
23.3.4: Control of hexes defined.
25.2.3: How an eliminated 3-step unit returns to play was clarified.
27.3.1: The Movement restriction of British units changed to allow them to enter two of the Liège hexes.
27.3.2: The British 29th Armoured Brigade and the 4 AGRA are now released earlier.
27.3.5: Many of the British units must now move to the Antwerp Box on Turn 24.
28.2: Clear Weather was extended into Turns 23 and 24.
32.3: Fuel dump markers are now removed on Turn 7 instead of Turn 6.
35: Meuse River Bridges Optional rule added and the Operation Bodenplatte Optional rule deleted.
37: A new method of victory (Supply Destruction) was added.

CHANGES TO THE COUNTERS

  • The arrival turns of a number of units were changed.
  • SS units changed from dark gray to black.
  • The 1SS/2 regiment was broken down into battalions and the composition of Kampfgruppe Peiper changed.
  • The 18th Volksgrenadier Flak replaced by Rennhack.
  • The German 89th Infantry Division’s fusilier battalion was added.
  • German 15 PG recon and 521 PzJ units were deleted. The recon battalion was still refitting in Hungary and no primary sources could be found to support the presence of 521 PzJ.
  • 3 FJ/8 was reduced to show it was missing a battalion.
  • Führer Begleit and Führer Grenadier panzergrenadier regiments were corrected to show their bicycle battalions.
  • US 3 Arm/643 TD was deleted (it had towed guns).
  • US 9th Infantry Division is now complete.
  • 4th Armored Division combat strength changed.
  • US 83rd Infantry Division was added.
  • Deleted British 6/3 Parachute Brigade (arrived too late).

CHANGES TO THE MAPS, CHARTS, AND TABLES
Order of Appearance Cards: These now include the starting units.
Turn Record Track: A few typos fixed and more game information added.
Map: There were no changes to the map except the naming of the towns in hexes 1433 (Tinlot) and 1435 (Villers-le-Temple). This has no effect on play so the map is not included in the update kit.
Player Aid Card: A few minor typos were fixed. Since no significant information changed the player aid card is not included in the Update Kit but can be downloaded for free at GMTGames.com

Here is a link to our video review for Ardennes ’44:

If you are interested in Ardennes ’44 4th Edition Update Kit, you can pre-order a copy for $26.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1191-ardennes-44-4th-edition-update-kit.aspx

Tanto Monta 2nd Printing

We have played Here I Stand designed by Ed Beach several times, with our most recent play being a 6 player game at WBC in July 2025 and the game is just special! The card driven mechanic simply makes the game and it really is a bit of a sandbox as you can win in various and sundry ways. In the September 2020 Monthly Update from GMT Games it was announced that a prequel to Here I Stand was coming that takes place between 1470 and 1516. This prequel is not being designed by Ed Beach but is being handed over to some new blood in the designer world in Carlos Diaz Narvaez. We played the game a few years ago when it came out and put together the following first impressions style video.

If you are interested, we posted an interview with the designer and you can read that at the following link: https://theplayersaid.com/2021/04/12/interview-with-carlos-diaz-narvaez-designer-of-tanto-monta-the-rise-of-ferdinand-and-isabella-from-gmt-games/

From the game page, we read the following:

Tanto Monta: The Rise of Ferdinand and Isabella covers the period from 1470 to 1516, the height of the Age of Discovery and the years leading immediately into the period covered by Here I Stand: Wars of the Reformation, 1517-1555. The game opens with Isabella’s disputed ascension to the throne of Castile, a position contested by a Portuguese-backed faction supporting Joanna La Beltraneja. Ferdinand’s possessions are similarly threatened by Aragon’s ongoing civil war against forces from the Principality of Catalonia, a faction often supported by France. How can these young Catholic Monarchs possibly deal with both these crises while still pursuing their agendas to unite their two kingdoms into a single Spanish realm, subjugate the Canary Islands, and finish the reconquest of Granada?

Opposing the Spanish player are three more emerging powers. Portugal has been immersed in the exploration of West Africa under the guidance of Prince Henry the Navigator. Can they push further around the coasts of Africa and establish direct trade with the spice merchants of India? Meanwhile the French, initially led by Louis XI the Prudent, are trying to emerge out of the Hundred Years’ War against England and consolidate the power of the crown over the nobles of that land. Once ready to push south, the French nation will compete against Spain for lands from Navarre in the west to the city states of Italy in the east. And the Muslim forces are still roadblocks to all these ambitions. The Nasrid Kingdom of Granada will fiercely defend against further incursions against their highland strongholds. The Kingdom of Fez in North Africa opposes the Portuguese attempts to deny their monopoly over the spice trade. And additional Muslim forces from the Ottoman Empire and the Berber lands along the North African coast are sure to assist in the years to come.

And thus the stage is set for these four powers to compete on the battlefield, at the diplomatic tables, and across the oceans of the world. Can one of these powers unite their homeland and set the stage for a truly global empire?

And this game is definitely a bit different from Here I Stand in a good way as they introduced some new mechanics.

Tanto Monta introduces several innovations to the game series. The land combat system is enriched with the addition of explicit siege artillery units and cavalry units for all major powers, which can try to turn the tide in battle by making a dedicated cavalry charge. The spring phase is also extended to include play of Headline Events, chances to use a powerful hand to score bonus VP and sneak in an extra event card play before the turn is fully underway. Finally, the enhanced Exploration Map systems depict the arrival of Vasco Da Gama in India and Christopher Columbus in America and include explicit rolls to try and navigate into the Terra Incognita.

If you are interested in Tanto Monta 2nd Printing, you can pre-order a copy for $73.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1189-tanto-monta-the-rise-of-ferdinand-and-isabella-2nd-printing.aspx

New P500’s on the Horizon

One of the features that I have always enjoyed about these Monthly Updates has been the New P500’s on the Horizon segment where Gene Billingsley shares a few very cryptic comments about an upcoming project and we are supposed to somehow decipher his meaning from these “clues”.

Here is a brief tease for P500 additions lining up in the coming months. This month’s Fighting Formations: Grossdeutschland Division’s Battle for Kursk was teased last month as “a new Fighting Formations product.” And Pacific Chase was previewed back in May as “A long-awaited game from Jerry White.” Note that this is not a comprehensive list (nor will I preview EVERY game we have planned), so I will switch these up a bit from month to month. Over the coming 1-6 months, I anticipate that we will add:

  • A game set in WWII Russia – hhhhmmmm. This is pretty broad and I don’t have a guess at this time!
  • A combined game rules set for one of our popular series – also pretty broad as this could be anything including a COIN Series omnibus rule set, a Commands & Colors omnibus rule set or even a Laybrinth omnibus.
  • A WWI Battle Game – I think that this is Hermann Luttmann’s Verdun game.
  • BoAR-adjacent design on a late 19th century battle between British and Indian forces – at this point, I have no intel or guess. It sounds great though!

Well, my guesses this month were pretty lame! How did I do Gene? Did I even get one?

Charging & Shipping

The following information for Charging and Shipping was copied directly from the Update:

Current Charge/Shipment: We charged BOTH US and international customers on Wednesday, July 30th. US shipping began on August 8 and should be finished by Friday, August 22. International shipping began this past Monday, August 18. This charge and shipment was for the following six items:

Barbarossa: Army Group North 2nd Edition (+$2.38 US Tariff Surcharge)
Space Empires, 5th Printing (+$1.60 US Tariff Surcharge)
Space Empires: Close Encounters, 3rd Printing (+$1.20 US Tariff Surcharge)
Space Empires: Replicators, 2nd Printing (+$1.63 US Tariff Surcharge)
Space Empires: All Good Things (+$3.38 US Tariff Surcharge)
Talon, 3rd Printing (+$1.50 US Tariff Surcharge)

Next Batch Charge/Shipment (Monday, September 8 )
We will charge all US and International Orders on September 8 for the following items:

China’s War (+$3.39 US Tariff Surcharge)
Combat Commander BP #8: Minor Nations (+$0.84 US Tariff Surcharge)
Combat Commander: Europe, 5th Printing (+$3.02 US Tariff Surcharge)
Combat Commander: Mediterranean, 3rd Printing (+$2.89 US Tariff Surcharge)
Combat Commander: Resistance, 2nd Printing (+$1.63 US Tariff Surcharge)
Combat Commander: Europe/Med. 20th Anniversary Edition (+$4.02 US Tariff Surcharge)

Cross Bronx Expressway (+$4.14 US Tariff Surcharge)
Hubris (+$4.60 US Tariff Surcharge)

We should begin shipping for US orders within 7 days after charging and for International orders within 14-21 days after charging.

As always, that is just a ton of good looking games coming our way! The month of September is going to be fantastic and I am very much looking forward to playing most of these.

Production Outlook

Also we got the following production update from Kai Jensen:

This month in the “Herding Cats” section of our newsletter, we have successfully pushed a few cats, I mean games, out the door. And by the time you are reading this, I anticipate having a few more off the list and decks cleared for September.

Already sent to the printer:

  • Calixto (Cuba Libre Bot)
  • Ardennes ’44 (4th Edition, Mounted Map, and Update Kit)

Sending this week (?):

  • Mr. President (2nd Edition and Update Kit)
  • Purgatorio
  • Men of Iron Tri-Pack, 2nd Printing
  • Infernal Machine

Because quite a few of us were out and about this summer, several projects have been pushed back to September or October. There were a large number of designers, developers, artists, and GMT staff either attending conventions or on family vacations in the past few weeks. It’s great to get out and enjoy the “playing” side of our hobby or spend time with friends and family and I am grateful that we all take the time to do this. While that does have an effect on our production schedule, I think it’s a worthwhile delay as we get to recharge our batteries before diving back into the work.

Along with that, a few large projects are taking a little longer to wrap up. A part of the hold-up is the final proofreading which is helping us to put out a better quality product for you. Our proofing team has been meticulously grinding its way through projects and doing their best to catch those little details that have slipped through the cracks during final development.

All that said, here’s my best shot at what’s still in the queue being wrapped up and when we might see these games headed to the printer. – Kai

Shipping Now. 
Barbarossa: Army Group North, 1941 2nd Edition
Space Empires, 5th Printing
Space Empires: All Good Things 
Space Empires: Close Encounters, 3rd Printing
Space Empires: Replicators, 2nd Printing
Talon, 3rd Printing

Next Batch to Charge on September 8.
China’s War 
Combat Commander BP #8: Minor Nations

Combat Commander: Europe, 5th Printing (To fulfill P500 orders only—item is being eliminated in our inventory in favor of CC Europe/Med. 20th Anniversary Edition)
Combat Commander: Mediterranean, 3rd Printing (To fulfill P500 orders only—item is being eliminated in favor of CC Europe/Med. 20th Anniversary Edition)
Combat Commander: Resistance, 2nd Printing

Combat Commander: Europe/Med. 20th Anniversary Edition
Cross Bronx Expressway 
Hubris

At the Printer; Ship Date to Begin Trans-Pacific Shipment on September 5
Italy ’43
Italy ’43 Mounted Map + 2″ Box

Seljuk: Byzantium Besieged, 1068-1071
Stalingrad ’42 2nd Edition
The Battle for Normandy Errata Counters

Unconditional Surrender! Western Campaigns

At the Printer; No Ship Date Yet
A Distant Plain, 4th Printing
Ardennes ’44, 4th Edition
Ardennes ’44 4th Edition Mounted Maps
Ardennes ’44 4th Edition Update Kit
Cuba Libre Calixto Bot Update Pack
Next War: Taiwan 2nd Edition 
The Plum Island Horror, 3rd Printing
The Plum Island Horror: More of a Bad Thing Expansion

Going to the Printer Late August
Infernal Machine (late this week)
Men of Iron Tri-Pack, 2nd Printing
Mr. President 2nd Edition
Mr. President 2nd Edition Update Kit
Purgatorio: Men of Iron Volume VI

In Final Art/Proofing August/September
C&C Napoleonics Expansion #7: The Grand Battles
Silent Victory, 3rd Printing
The Hunters, 4th Printing
Unconditional Surrender! 3rd Printing
Unconditional Surrender! Mounted Maps

In Final Art/Proofing September (Tentative)
1833NE
Baltic Empires
Bear Trap
Cuius Regio
Coast Watchers
Decisive Action
Defiance
Firefight Tactical
The Guerilla Generation

Q4 2025 (Tentative)
1848: The Springtime of Nations
A House Divided Designer Edition
Army of the Potomac
Barbarossa: Army Group South, 2nd Edition
Combat Commander BP #9: Island Hopping
Henry
I, Napoleon, 2nd Printing
I, Napoleon: The Limits of Glory
Labyrinth: The Rise of Al Qaeda, 1993-2001
Lenin’s Legacy
North Africa ’40

Resisting Revolution: A Cuba Libre Expansion
The Battle of Cowpens
The British Way: Enemy of My Enemy
The Pure Land
The Weimar Republic
Three Days of Gettysburg Deluxe Edition
Thunderbolt Deluxe Edition
Thunderbolt
Triumvir
Twilight Struggle 20th Anniversary Hall of Fame Edition

Twilight Struggle, Turn Zero Expansion, 3rd Printing
Zheng He

1Q 2026 (Tentative)
Echo from the Dark
Fields of Fire Volume III: The Parachute Regiment
Hammer and Sickle
Iron Storm
Microverse

Q2 2026 and Beyond (Tentative)
1867: Big Wyoming
18EUS
A Fading Star
Away Team

C&C Ancients Expansion #5: Epic Ancients II, 2nd Printing
Caesar: Rome vs Gaul 2nd Edition
Caesar: Rome vs Gaul 2nd Edition Update Kit

Combat Commander: Vietnam
Epipolae
Ermine

Expansion or Extinction
Founders of Reyvick
Imperial Fever
Musket & Pike Dual Pack #2
Nevsky 2nd Edition
Nevsky 2nd Ed Update Kit
Next War Supplement #4
Order & Opportunity
Rebellion: Britannia
Solitaire TacOps: Ortona

Stepping Into Hell
Tank Duel Tank Pack #2
The Battle for Sicily
The Battle of Green Spring
Thunder on the Baltic
Time of Crisis Deluxe Edition
Time of Crisis Deluxe Edition Update Kit

Twilight Struggle: South Asian Monsoon
Wings for the Baron

Žižka

Project Updates and Sample Art

As is usually the case, I wanted to share last all of the great sample art that has been shared as a part of the update on various games as they run up to production.

The first item they shared was the box back for the upcoming COIN Series Multi-Pack Volume II The Guerilla Generation. This game simply looks amazing and we very much enjoyed The British Way a few years ago and cannot wait to see where the system goes with this one.

They then went on to share the near-final cover for the COIN Series Multi-Pack Volume II The Guerilla Generation. I think it looks great!

Here is a link to our interview with the designer Stephen Rangazas: https://theplayersaid.com/2025/02/25/interview-with-stephen-rangazas-designer-of-coin-series-multi-pack-ii-the-guerilla-generation-cold-war-insurgencies-in-latin-america-from-gmt-games/

We then got to see the final cover for the Army of the Potomac designed by Mark Herman.

While attending WBC this summer, we were able to sit down and chat with Mark about the game and I really think that you will like this one. Bigger, better and more wargame-like. I think it will be a huge hit! Here is a link to our interview with Mark at WBC:

We were then shown the final cover for the upcoming game Infernal Machine: Dawn of Submarine Warfare, which really looks fantastic!

Here is a link to our interview with the designers Jerry White and Ed Ostermeyer: https://theplayersaid.com/2023/06/05/interview-with-jerry-white-and-ed-ostermeyer-designers-of-infernal-machine-dawn-of-submarine-warfare-from-gmt-games/

We then got a look at the final cover for Men of Iron Volume VI Purgatorio: Battles of the Guelphs and Ghibellines, 1176-1325. This Men of Iron Series is really good fun and I look forward to this next volume in the series.

I will end this post by sharing our recent content on the blog and YouTube Channel for GMT Games products including reviews/interviews/unboxing videos:

Best 3 Games with…’40X Series!

First Impressions: Congress of Vienna

My Favorite Wargame Cards – A Look at Individual Cards from My Favorite Games – Card #43: Joseph Stalin from Churchill: Big 3 Struggle for Peace

Guest Blog: The Battles of the American Revolution (BoAR) Tournament at the 2025 World Boardgaming Championships – After Action Report Part I by Mark Miklos

My Favorite Wargame Cards – A Look at Individual Cards from My Favorite Games – Card #44: Roxelana from Here I Stand: Wars of the Reformation 1517-1555

Guest Blog: The Battles of the American Revolution (BoAR) Tournament at the 2025 World Boardgaming Championships – After Action Report Part II by Mark Miklos

Thank you for reading along this month. Please let me know what caught your interest from the update and what GMT Games products that you have been enjoying lately.

-Grant