New Cold War is a game about geopolitics that takes place from 1989 to 2019. It begins with the disintegration of the Soviet Union and ends with the arrival of the COVID-19 pandemic. Players (from 1 to 4) take the role of the great powers fighting for the new world order: Russia, China (forming the Red Bloc), the United States and the European Union (Blue Bloc). The allied powers will have to cooperate with each other (exchange of cards, media marker…), but victory will be individual. There are two victory conditions: a power must declare two of the hidden objectives on its agenda during the game or lead the victory point score at the end of the last turn of the game. The game consists of nine turns divided into three decades with a game duration of 150-180 minutes.
New Cold War is a Card Driven Game (CDG) featuring the 135 most important events of the 30 year period covered by the game. Your power’s cards can be played as an event or as operations, while opponents’ cards and your own negative cards are played as OPS and the event is executed for or against the power to which it belongs. OPS can be played in six different ways: 1) placing or removing influence on countries on the map (based on their stability, geopolitical value and initial alignment), 2) by staging a coup d’état, 3) stabilizing or destabilizing countries to protect or favor access to them, 4) advancing on the prestige marker, 5) advancing on the media marker, either alone or in cooperation with your ally (it is a track that is contested by blocks) or 6) creating a reserve of OPS to play in later rounds or game turns.
In this series of Event Card Spoilers, we will cover several different types of cards included in the game and from the different Decade Decks and give their details so that you can understand how the game works and how it incorporates the historical narrative of the new Cold War struggle between super powers from the end of the first Cold War through 2019.


Card #64: 1st Decade Deck – War Lords
War Lords is a Neutral Card that is part of the 1st Decade Deck and that contributes to considerably increase the influence of a power in the most unstable countries of Africa (value 1). Therefore, it is a very favorable event if we are disputing the control of this region, either because it is one of the objectives of our agenda or because we want to win the reward for its control. Just as in reality, Warlords are used to support coups d’état in these countries. By means of this mechanism we reverse the control of a country and obtain a reward, but we can only do it twice per turn without penalty, since the third time the Media Track will be negatively affected. In addition to contesting control of regions, in New Cold War we can score for sub-regions, but only the 1st controlling power will do so at the end of a turn. Thanks to this event we can get closer to the control of sub-regions such as the Sahel or the
Horn of Africa.

The next card up in the series will be Card #132: 3rd Decade Deck – Trading of Mineral Oil Products.
You can catch up on the series to date by following these links:
Card #7: 1st Decade Deck – The Tibetan Conflict
Card #105: 3rd Decade Deck – Annexation of Crimea
Card #82: 1st Decade Deck – Warsaw Pact Dissolved
Card #134: 3rd Decade Deck – Rise of the Far Right
Card #41: 2nd Decade Deck – Afghanistan and Iraq Wars
Card #25: 3rd Decade Deck – Xi Jinping
Card #61: 1st Decade Deck – UNSC Presidency
Card #30: 1st Decade Deck – Gulf Monarchies
Card #63: 1st Decade Deck – Counter-Insurgency
The game has recently been put up for pre-order and you can secure a copy for $68.00 from the VUCA Simulations website at the following link: https://vucasims.com/products/new-cold-war
-Grant
