If you like easy to learn but with cool elements and chrome added solitaire wargames, I point you to Stalingrad: Inferno on the Volga from VentoNuovo Games. In this video, I discuss my thoughts on the game and then show you how movement, combat, rubble rolls and call for reinforcements work. There are a lot of interesting elements to this one and I had a good time playing it. The production is amazing with a beautiful map of the City of Stalingrad and the surrounding area as well as great looking cards, blocks and player aid cards.
If you want more information, we posted an interview with the designer Emanuele Santandrea at the end of 2017: https://theplayersaid.com/2017/12/14/interview-with-emanuele-santandrea-designer-of-stalingrad-inferno-on-the-volga-from-ventonuovo-games/
-Grant
Loving this game in solo.
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The only minor for me is the “dice steered” AI. I take 48 cards ( 6 x 1/2/6 ) and 8 cards ( 3/4/5 ). Instead of rolling the dice i take a card from the deck for every stack moving. This means a 25% higher chance for a forward movement. This is really an improvement for the AI. You still have double numbers and card draws for the soviets cause of impossible movement. But not so often. The AI fortified/strenghend their positions earlier. Second rule i do is on a “1”, if there is a backward movement possible, i do and draw no card for the soviet. If the soviets can, due to a “1” go back in their spawn field they would do it. A more logical behaviour even when it is bad for us players. But, beside this changes i do, a great game.
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