The following post contains SPOILERS!!
You have been warned!
Our group just finished Pandemic Legacy: Season 1 last night and I thought this would be the perfect time to discuss it for this week’s The Love/Hate relationship.
Love
There is a lot to like about Season 1. First is the Legacy aspect and how things will change throughout the journey. I really like the progression of the story, world and characters. I like being able to customize the characters and have them gain special traits, both good and bad. I like how we could make our Military guy just uber awesome at controlling diseases, and our Scientist super woman when it comes to sharing info. I loved how the map changed over time and some areas became harder to get to, either due to having fallen in rioting and collapse or due to road blocks having been placed to stem the spread of COdA, while you focused on other more pressing matters. I loved the story and how things came to light as we progressed. I couldn’t wait to open the next box or window to see what was coming next. The memories we shared in this journey will never be forgotten…….APRIL was epic….for those who have played, you know what I am talking about.
Hate
You can go now! The game just over stayed its welcome! When it comes down to it….every game is Pandemic. The journey is great, the legacy aspect is great…..but the core game is simply the same with each and every play. After about August…..we just wanted it to end. After April, there is really nothing more to look forward to. I wish there were more AH HA moments than there were to keep it really interesting. I would have loved for certain areas of the map to be completely destroyed and gone for good. The ending month of December was a HUGE let down, as there was just nothing to do. Matt in our group literally passed all of his actions 2 or 3 times because there was nothing for him to us them on as we had vaccinated all the Faded cities and had the disease cubes under control. The more we played the less appealing it was. Our highs were extremely high, which included January – May….and our lows were extremely low October – December.
-Tim
My group had the exact same experience with this game.
I’m curious if you played the entire game in a tight time frame or over a longer period? We had a bit of a break in play around July due to scheduling conflicts and I think that amplified the feeling of the last few months feeling really uninteresting.
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Our play was spread out about exactly one year….March 2016 to May 2017.
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Co-ops just don’t do it for me.
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I like a co-op where i feel like i am contributing and not doing the same thing every turn….game. Legacy kept enough things different to keep my interest.
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I wonder if the number of players will also have an impact. I played my campaign with just one other player. It also took us about a year due to scheduling, etc. The fact that we only had access to two specific powers each game and we tended to reach our hand limits much more quickly changed the dynamic quite a bit from a regular four player game, there were lots of cool characters but we couldn’t always choose everyone we wanted to include in the game, we had to pick depending on the objectives we wanted to pursue.
I also remember we lost one due to the character being a traitor (by chance in our game it was the soldier character who was basically Rambo).
While some games entered a kind of pattern as we played this pattern changed as the game itself started changing. I think only the very last game was a kind of formality because we engineered it that way; we purposely lost the first play of the month to set up the labs and make winning the next one easier.
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